Almost Over
A lot has happened over the last 2 weeks, maybe too much. I slept very little due to over-extended procrastination on assignments. I'm still recovering from the afterburn and it really hasn't been easy. At times you feel like giving up but somehow you always pull through. I'd usually like to things seriously and candidly until when it sounds like it matters. So the trick to getting myself to work is to make it sound like it always matters. It's like trying to recover from a business gone awry, not so good, definitely need for change.
I really enjoyed Mun Ying's final lecture last week. I talked to him about it during the open house and suggested he had individual lectures for each book he introduced instead of having a messed up buffet like it was. I actually prefer a course meal over a buffet. Anyway, Mun Ying is quite an interesting aspiring intellectual and that makes him someone I want to talk to in future. In all seriousness, I think he does have a lot of knowledge that can be injected into a game's storyline. I mean Warcraft's story is quite cheesy and unoriginal in many places, yet so many people get captivated by it. More original exciting ideas please!
I especially liked Ken Wilber's Integral Vision. I thought it was quite provocative and certainly truthful and visionary. Looking at the diagram makes you go, oh dear we're still just half-way there.
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